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Past, Present, and Future of Virtual Reality in Healthcare Education and Training: Bibliometric Analysis (Preprint)
0
Zitationen
4
Autoren
2023
Jahr
Abstract
<sec> <title>BACKGROUND</title> As an important tool to help students and technicians learn from afar in the era of COVID-19, the literature on the application of VR technology in the field of education is increasing rapidly. </sec> <sec> <title>OBJECTIVE</title> The aim of this analysis is to provide a dynamic and longitudinal bibliometric analysis of the application of VR technology to the educational field of publication. </sec> <sec> <title>METHODS</title> Web of Science was searched for all existing and highly cited research papers on the application of English VR in education as of November 2022. Based on bibliometric indicators, a search strategy was developed to screen titles for eligibility, using abstracts and full texts when needed. Citespace software was used to calculate the growth rate of publications, characteristics of research activities, publication patterns and hot research trends. </sec> <sec> <title>RESULTS</title> The search identified 28,817 hits, of which 795 publications were included in the analysis. The output of publications increased. Since 1995, the average annual growth rate has been 13.01%, but since 2015, the growth rate of research papers has increased significantly to 58.49%. By 2022. VR in the field of Education is mainly used in surgery, operating room, medical education, and learning curve. Virtual reality, Augmented reality, and Haptic feedback have the greatest impact on educational applications. Simulation training, augmented reality, and medical education will continue to be hot research topics until 2022. </sec> <sec> <title>CONCLUSIONS</title> This analysis provides a comprehensive overview of the research on the application of VR technology in the field of education, which will help researchers, educators, and students better understand the development of VR technology and its possible practical implications. In the future, VR technology research should be more applied to the field of education and explore the possibility of VR technology innovation in the field of education and teaching methods. </sec> <sec> <title>CLINICALTRIAL</title> NA </sec>
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