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Gamified Dialogue Dataset for AI Companions in Healthy-Aging Contexts
0
Zitationen
2
Autoren
2026
Jahr
Abstract
Voice-first "digital companions" are gaining traction in consumer health markets, yet public conversational corpora still focus on either generic chit-chat or youth-oriented game scripts. No open dataset embeds gamified motivational elements tailored to older adults, limiting reproducible research on playful, health-promoting dialogue systems. We release TriAge-Gamified 1.0 — N ≈ 65,000 synthetic, safety-filtered, multi-party turns in 5,046 dialogue sets that combine caregiving, well-being coaching, and lightweight game mechanics (quests, points, "daily challenge" arcs) designed for older adults.
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